It can be dark, a bit morally reprehensible, but, in the end, that’s just what People Playground is in a nutshell: violent fun in a vacuum. Losing blood will make the characters behave differently, causing them to eventually lose consciousness and die. The stickmen can survive some hits, leaving them unconscious or bleeding out. In any other flash game, these characters would simply be alive or dead, but this game goes a step beyond, featuring an impressive injury system that is as fun as it is sadistic. Complex StickmenĪt first glance, the poor stickmen you have to torture in People Playground might look like simple dolls. Some bodies conduct electricity better than others, meaning that players will have to experiment to dispose of their little stickmen figures with more efficiency. This is partially the reason why the game has such advanced fire and electricity simulations built-in. Players could Program blocks in order to do anything, ranging from pressing on a block to make it turn a different. Its primary focus was that players could create worlds and create anything their heart desired, ranging from walking robots, to art showcases, and stories. It can also be used to construct some intricate killing machines, as everything in People Playground looks to be a weapon of some sort. Blocksworld was a 3D sandbox game developed by Boldai & published by Linden Labs for mobile devices & later desktop devices. Indeed, players can build some pretty advanced stuff, going from simple buildings to advanced electrical contraptions. If we take a moment to look beyond the guts and copious amounts of blood, we will find that the game has a rather complex building system that can escape most player’s gazes. While physics-based murder sprees might look like People Playground’s only gameplay mechanic, there’s something hidden deeper under that façade of senseless brutality. The replay value for this title is evident immediately and it’s all too easy to find yourself spending hours building crazy killing contraptions. Which translates to an infinite number of possibilities for the player to create. You’ll have laser sensors, robotic arms, rocket propulsion, atomic bombs and so much more in your arsenal. The intricate mechanics that allow you to set up increasingly complex kills are a sight to behold. If you want to test a theory such as can I stick my little guy to the fall with a sharp projectile, or perhaps how many backflips can I do in a tank, you can and that’s where this game really succeeds. There are achievements and tasks for the player to strive for but the real fun is found in experimentation. Where this game really finds it’s niche is through the fun and varied gameplay. This perhaps bumps the visuals up to mediocre but in general, it’s not enough to make this game look like anything more than a well-made flash game. The player will have access to a cavalcade of interesting things to use throughout the run and each function with smooth animations.
#BLOCKSWORLD SCRATCH PLUS#
The only saving grace is the variety of models, items and assets, plus the smooth animations. It serves its purpose and facilitates gameplay but aside from that, it’s presentation is very drab and disappointing. When compared to Fez or Uncanny Valley that really nail this art style, it just looks lazy and underwhelming. It’s the lack of charm or flair that this game approaches this with. It would be easy to attack the dated and pixellated art style but that isn’t the issue. Visually, this game is far from impressive for a number of reasons.